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Basics: Unsigned (originally tentatively named "Garage Band") is a music-rhythm game created to offer users the ability to play custom songs with Guitar Hero and Rock Band peripherals. Unsigned uses its own format for song "chart" data. But it has a utility to convert from the current RockBand/GuitarHero mod community's standard file, FeedBack's CHART. History: Unsigned began its life as a 2D Guitar Hero Clone in mid-April 2007 under the title "Generic Guitar Game." It was originally made using Game Maker, a drag-and-drop game making program. In summer 2007, it moved to C# using the Microsoft XNA framework. Following Harmonix's Rock Band release, Unsigned took a total overhaul. It was rewritten from scratch to be a 3D game and it was renamed "Garage Band." In December, Unsigned was posted on SourceForge and became open-source. During January, Unsigned started gaining attention on various Guitar Hero and Rock Band Fan/Modding forums. As it was gaining significant positive attention, A forum was opened with MakeForum.org but has since been closed, as Unsigned bought its own domain. The new forums opened on this site and 500 users created a forum account in the first month. It has been growing ever since. Unsigned since released one major update, Unsigned 2.0, that offers several new features and increased stability, as well as an editor that allows charters to add several Rock Band specific features to their charts, such as Solos, Big Rock Endings, and even lighting effects. It has been hinted that a new release is coming soon that features vocals, online play, and a totally redesigned interface... Public Relations: Unsigned has been recognized by Microsoft's Academic Relations in March, and attended Maker Faire on the first week of May 2007 to exhibit Unsigned as an example of Microsoft's XNA Framework. The Unsigned booth was a big success, drawing a large crowd of mostly-adolescents... and their parents. Popular Mechanics listed it as one of their 5 Garage Inventions That Might Outperform Their Big-Name Predecessors Development: Unsigned is developed entirely by Louis Ingenthron. Almost all textures, models, and venues were created by Louis Ingenthron. However, Unsigned 1.0-2.x does make use of the IrrKlang library for Ogg Vorbis Support. Unsigned 3.0 will use FMOD for multiple audio format support including MP3, OGG, and WMA. It is built with Microsoft Visual Studio 2008, using Microsoft XNA (2.0-3.0, 3.1 for Unsigned 3.0) on top of C#. It also uses Sinnex's XNA Button Pack 2 for Graphical User Interface instructions. And much of the content (board graphics, audio, song charts, some textures) was created by the ever growing community. |